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Discussion Boards => Thomas & Friends => Topic started by: xero1123 on December 22, 2010, 12:02:57 PM

Title: 0-6-0s dead over turnouts?
Post by: xero1123 on December 22, 2010, 12:02:57 PM
Hey all, I was just wondering if anyone was having similar experiences with the bachmann ez track turnouts. My 0-6-0's (Mavis and Thomas) are dying while going over the straight part of bachmann turnouts. With Mavis it seems that if her right, front wheel hits the plastic part of the turnout, she dies. If I run her the opposite way so that the left front wheel goes over the plastic, nothing happens and she runs fine. I was wondering how I could fix the problem/ if anyone else has had this problem. Also the 0-4-0's seem to have the same thing happen to them.
Title: Re: 0-6-0s dead over turnouts?
Post by: SodorAdventures on December 22, 2010, 03:24:38 PM
Thats odd, and your sure they are bachmann, not atlas or kato's version of e-z track. Check you engines and lubricate, lubricate, lubricate is all I can say.
Title: Re: 0-6-0s dead over turnouts?
Post by: shining time on December 22, 2010, 04:37:21 PM
i dont have that problem with my thomas and percy. and i have atlas R/C snap switches
Title: Re: 0-6-0s dead over turnouts?
Post by: PasqualeCS96 on December 23, 2010, 09:21:42 AM
I just have EZ Track, I have no problems with any of my engines.
Title: Re: 0-6-0s dead over turnouts?
Post by: xero1123 on December 23, 2010, 09:59:51 AM
The turnouts are definitely bachmann EZ track. I'm thinking it could maybe be some connectivity issues with the wheel except its happening on all of them. Like I said, its only when the right wheel hits the plastic part on the turnouts.
Title: Re: 0-6-0s dead over turnouts?
Post by: PerfectPercy on December 24, 2010, 12:32:57 AM
Quote from: xero1123 on December 23, 2010, 09:59:51 AM
The turnouts are definitely bachmann EZ track. I'm thinking it could maybe be some connectivity issues with the wheel except its happening on all of them. Like I said, its only when the right wheel hits the plastic part on the turnouts.

This happens with all switches if you are running the engine slow enough over the point-work. Are you running the engine slowly over it? I couldn't imagine anything else resulting in this.
Title: Re: 0-6-0s dead over turnouts?
Post by: xero1123 on January 04, 2011, 12:42:23 PM
Yes I'm running them and pretty slow speeds. The only other things is that even at faster speeds they kind of stop for a second and then keep moving.
Title: Re: 0-6-0s dead over turnouts?
Post by: RGC on January 04, 2011, 02:04:07 PM
On mine I believe the wheel is coming in contact with the bottom of the plastic frog which lifts the wheel off the track. I'm going to test this by grinding a tiny amount of the plastic off of the bottom of the frog. 
Title: Re: 0-6-0s dead over turnouts?
Post by: PerfectPercy on January 04, 2011, 10:22:47 PM
Quote from: xero1123 on January 04, 2011, 12:42:23 PM
Yes I'm running them and pretty slow speeds. The only other things is that even at faster speeds they kind of stop for a second and then keep moving.

Congrats, there's your problem.  ;) Running the shorter engines at slow speeds over the switches will result in loss of electrical flow. There are fewer points of contact with the small engines because... well, fewer wheels. Larger engines (Gordon, Henry) can handle it because when one wheel is isolated without power, others are with power. The small engines won't work in this way.

You can probably invest in a product to power the frogs (the plastic part of the turnout), but for the sake of saving some money, just run your smaller engines a bit faster over the frogs/plastic to prevent the stopping of your trains.

Hope this helps and have a happy new year. :)

PerfectPercy
Title: Re: 0-6-0s dead over turnouts?
Post by: fighter4luv on January 07, 2011, 06:05:04 AM
Yeah, I have to have them going quite fast over my 30 degree cross track or else they just freeze up. The track should've been built with perhaps small pieces of metal running in areas of the plastic to keep the connection :(
Title: Re: 0-6-0s dead over turnouts?
Post by: PerfectPercy on January 08, 2011, 09:47:31 PM
Quote from: fighter4luv on January 07, 2011, 06:05:04 AM
Yeah, I have to have them going quite fast over my 30 degree cross track or else they just freeze up. The track should've been built with perhaps small pieces of metal running in areas of the plastic to keep the connection :(

Actually, the whole reason for the plastic is to prevent a short in the electrical connection, or a cross in the connection. If you think about it, the negative and positive power (or vice versa) cross over each other in a switch/point/turnout to get the two lines/tracks to connect.
Title: Re: 0-6-0s dead over turnouts?
Post by: RGC on January 09, 2011, 01:19:35 PM
They make turnouts that you can power the frogs, but that involves adding switches to change the polarity of the frogs based on the direction of turnout. EZ track can not be used as powered frogs since they are plastic.
Title: Re: 0-6-0s dead over turnouts?
Post by: klunker on April 15, 2011, 01:53:55 PM
Quote from: RGC on January 04, 2011, 02:04:07 PM
On mine I believe the wheel is coming in contact with the bottom of the plastic frog which lifts the wheel off the track. I'm going to test this by grinding a tiny amount of the plastic off of the bottom of the frog.  
I also have the same problem with my Bachmann 0-6-0. I have EZ Track DCC turnouts. How did grinding down the frogs work? Mine runs smooth over some switches and not at all over others.
Title: Re: 0-6-0s dead over turnouts?
Post by: PerfectPercy on April 15, 2011, 04:13:17 PM
Technically, they are all Bachmann 0-6-0s  :P (Thomas, Mavis, and your third engine). It is all because of the short wheelbases. I'd bet Percy, Toby, Edward James, Salty, Bill, Ben, and even Emily all have there same problem here and there.
Title: Re: 0-6-0s dead over turnouts?
Post by: jward on April 15, 2011, 05:06:54 PM
Quote from: RGC on January 04, 2011, 02:04:07 PM
On mine I believe the wheel is coming in contact with the bottom of the plastic frog which lifts the wheel off the track. I'm going to test this by grinding a tiny amount of the plastic off of the bottom of the frog. 


a word of advice. don't try grinding the frog for 2 reasons:

1. a grinding tool such as a dremel does not have the precision control you need in an area like a switch frog. grind away too much, or the wrong area, and you've ruined the frog. take it from somebody who builds switches from scratch, it is very easy to mess up using a motor tool.

2. with plastic frogs, the grinding will melt the plastic. once again,  you've just ruined the frog.

so....what to do? the solution is elegantly simple. a standard hacksaw blade is the proper width for cutting flangways in Ho guage. and it gives you much more control on how much material you remove. it's hard to mess things up using a hacksaw blade. note: you don't use a hacksaw, just a short piece of the blade.
Title: Re: 0-6-0s dead over turnouts?
Post by: klunker on April 15, 2011, 06:12:16 PM
Well I just ground a frog down with a Dremel and my 0-6-0 now runs through it at a crawl. The problem is that the centre wheel of the 0-6-0 gets high centered on the frog and this prevents either the wheel in front of it or the wheel behind it from making contact.

You have to do two things. Deepen the grooves in the frog AND grind down the top of it in the middle and also where it ends just before meeting the hot rail. That way the centre wheel drops low enough to allow either of the other two to make contact.

By the way all three wheels of the 0-6-0 fit on the longer frogs of the #6 crossovers so the solution I used will not work on them. It simply won't run on them unless you charge at them with considerable speed.
Title: Re: 0-6-0s dead over turnouts?
Post by: klunker on May 29, 2011, 09:35:12 AM
Well I have now found that all the Bachmann DCC switches have a wire underneath that you can connect so you get power in the frog. Wasn't that simple? Yes but I only found out because I saw the info listed on the instructions for a remote non DCC switch. So I looked under my DCC switch and whaddayah know. The DCC instructions never even mentioned it.
Title: Re: 0-6-0s dead over turnouts?
Post by: branmas on May 30, 2011, 11:44:51 PM
please dont double post. it takes up space. you can just edit your last post. so please dont double post.
Title: Re: 0-6-0s dead over turnouts?
Post by: thomasj219 on May 31, 2011, 11:33:49 AM
When the previous post is over a month old and you are saying something different it is ok to double post. Peole are only notified of a new post not a modification.
Title: Re: 0-6-0s dead over turnouts?
Post by: branmas on June 01, 2011, 03:13:56 AM
Ooooooo. great, sorry. :-[ :-[ :-[ :-[ :-[ :-[ :-[ :-[ :-[ :-[ i guess i still i learner with this stuff