Bachmann Online Forum

Discussion Boards => HO => Topic started by: JonJet on April 21, 2024, 07:11:31 AM

Title: Speed Matching
Post by: JonJet on April 21, 2024, 07:11:31 AM
I have 50+ N-scale loco's...and 5 HO...

All the HO models are Bachmann GP40's and SD40-2's...but I cannot seem to get anywhere using CV 2/5/6 to speed match

I have CV2 at 10 - CV5 at 255

The AccutrackII shows the same whether CV6 is 50 or 150

Am I missing something???
Title: Re: Speed Matching
Post by: trainman203 on April 21, 2024, 11:00:21 AM
Cv 209 and 210 matter a lot with this.  Cv2 should always be 0.

You need to work momentum cv's 3 and 4 too.

Read the default settings on these and record so you can go back if you have to. 

This is a 4 way balancing act so be patient as you go, it will probably take a lot of trial and error.
Title: Re: Speed Matching
Post by: jward on April 21, 2024, 02:08:15 PM
Quote from: JonJet on April 21, 2024, 07:11:31 AMI have 50+ N-scale loco's...and 5 HO...

All the HO models are Bachmann GP40's and SD40-2's...but I cannot seem to get anywhere using CV 2/5/6 to speed match

I have CV2 at 10 - CV5 at 255

The AccutrackII shows the same whether CV6 is 50 or 150

Am I missing something???


Are these the DCC OnBoard units that came with the factory decoders? If so they may not support CV5 or CV6. This makes speed matching impossible. If this is important to you, you'll need to replace the original decoder with an aftermarket one like the NCE Bach-DSL which is a drop in replacement. I am not sure why the original decoders do not support these very important CVs.
Title: Re: Speed Matching
Post by: JonJet on April 22, 2024, 06:50:16 AM
@trainman203 - CV2 is the start voltage...determining the motor speed at step 1
I have never seen any factory or installed decoder with a default CV2 setting of 0
In fact...most mfgr's recommend anywhere from 2 to 26 for CV2 depending on the typical use of the loco
I already have CV3 and CV4 set where I want them tyvm

@jward - Yes they are DCC OnBoard units...I kinda suspected they may not be adjustable
They are not perfectly matched but very close
Title: Re: Speed Matching
Post by: wjstix on April 22, 2024, 05:31:07 PM
Generally, an engine will start more smoothly with CV2 at zero. If you're using 128 speed steps and set CV2 at 20, when you move the throttle to speed step 1 the engine it will jump from 0 to speed step 20. I usually only use CV2 if I have two engines I want to speed match, and one is a little more sluggish getting started.

You may find adjusting CV66 (Forward Trim) and CV 95 (Reverse Trim) up or down from the default 128 may make the engine run slower or faster.
Title: Re: Speed Matching
Post by: Ralph S on April 24, 2024, 08:12:47 PM
Speed matching!  Doesn't it take the fun out of railroading?  Now if you talking about having two engines on the same track and you want these two to stay spaced apart as they move around the track, that's one thing.   But if you are using them in a consist configuration, that's where all the fun is.  You can take either the first and/or the second engine and manually control their speed as a part of the fun to keep them at an equal stance with one another.  The real fun comes in descending or ascending a grade where one will engine may need assistance to support the other.  To me that's a lot of fun keeping pace with the movement of the entire train, and it's an artist that can control both engines, keeping them from jerking along, but produce smooth movement. 
Title: Re: Speed Matching
Post by: jward on April 26, 2024, 09:47:14 AM
Why do all that to get two locomotives to run together when you can program them to do so? The way you are trying to do this, every time you want to speed up or slow down you have to adjust both locomotives, and until you make those adjustments they will fight each other. Can you imagine what would happen on the real railroads if the engineer had to keep running from unit to unit adjusting throttle settings? Thankfully, control of the entire consist as one locomotive dates to the early days of diesels. With speed matching we can do the same on our model trains.
Title: Re: Speed Matching
Post by: Terry Toenges on April 26, 2024, 12:40:04 PM
I have pair of identical Bachmann 4-4-0's that I consisted. I only used one address for both of them. One of them is slower than the other even though they are identical so "like" locos aren't always equal in speed.
Title: Re: Speed Matching
Post by: trainman203 on April 26, 2024, 08:01:32 PM
With doubleheading steam engines, the fun is each engine having its own engineer!  Just like the prototype in the old days!  You need DCC to do this of course.


Talk about intense.  I've done it many times.  It's hard enough to do on a model, so on the prototype it was easy to jerk out a knuckle or a drawbar. Those hoggers on doubleheaded engines had to be experienced old heads.  I don't remember them anymore, but in those pre-radio days there were specific whistle calls by the lead engine to tell the trailing engine what they were doing, like applying brakes in particular..  you can do that on a model railroad also.

Now THIS is fun!

The advent of the diesel made MU operation possible and got rid of all this multiple crew business, which was costly and efficient in many ways.

I have always maintained that diesels were better than steam engines in every aspect, except one..... the "COOL" factor! 😎😎
Title: Re: Speed Matching
Post by: jward on April 29, 2024, 06:11:57 PM
Quote from: Terry Toenges on April 26, 2024, 12:40:04 PMI have pair of identical Bachmann 4-4-0's that I consisted. I only used one address for both of them. One of them is slower than the other even though they are identical so "like" locos aren't always equal in speed.




This is where adjusting CV5 and CV6 work wonders. One locomotive runs 20% faster than the other? Adjust CV5 downward by 20% and you should be close. Run them at mid speed and make a similar adjustment to CV6. I've used a stopwatch to time locomotives over a known length of track to calculate speed differences and made adjustments based on those.
Title: Re: Speed Matching
Post by: Terry Toenges on April 29, 2024, 07:09:25 PM
One is just a little bit faster. It might take 4 or 5 laps to catch up to the other one after it pulls away.
Title: Re: Speed Matching
Post by: Ralph S on May 03, 2024, 07:24:17 PM
QuoteCan you imagine what would happen on the real railroads if the engineer had to keep running from unit to unit adjusting throttle settings?
That's why it's so much fun, it isn't a real railroad!  I know... real railroaders need that matching, remember they are doing it for efficiency and well human factors.  But since it's a model, having to make those adjustments manually adds to the excitement and actions that only the few "never been on/worked on a real railroad" can enjoy. 
This is the best part: With two engines addressed differently in a consist, one can speed up or slow down using different throttles.  In my case, I have the EZ controller and the other is the EZ walkaround (discontinued).  This may seem archaic to professionals (those who use those more fancy controllers) but having that basic speed knob makes it quite easy to control during consisting.  It can get really exciting when you hand one controller of  that consist to a kid.

I think I just learned a new term "doubleheading"!
Title: Re: Speed Matching
Post by: trainman203 on May 04, 2024, 07:12:31 PM
A doubleheader was the steam era equivalent of a "consist."  Except they were independently operated by two different crews, whose coordination had to be perfect to avoid damage or worse.

"Consist" used to mean the cars in a train.  I don't know when it started meaning a bunch of diesels coupled together.
Title: Re: Speed Matching
Post by: jward on May 05, 2024, 04:04:18 PM
Quote from: trainman203 on May 04, 2024, 07:12:31 PM"Consist" used to mean the cars in a train.  I don't know when it started meaning a bunch of diesels coupled together.


Consist is the proper railroading term. This is one case where the model world and the real world agree on the term. I remember as a kid sitting in towers on the B&O listening to the consist being given to the dispatcher for trains leaving the yard. The info given included the numbers of every unit in the consist, whether it was running or dead, car count expressed as loads vs empties, and caboose number(s) all over the train line, which was a party line telephone system that connected all the towers with the dispatcher. We were always on the lookout for odd number series in the consists, such as the rare occasions when a C&O GE u boat would stray onto the B&O main.
Title: Re: Speed Matching
Post by: trainman203 on May 05, 2024, 06:17:40 PM
So then, "consist" means "everything" in the train? All locomotives AND cars?
Title: Re: Speed Matching
Post by: jward on May 07, 2024, 05:23:09 PM
Not really. The info given in the example was standard given to the dispatcher. The consist part referred specifically to the locomotives on the head end. If they were not running, they were "dead in consist" as opposed to "dead in train" which referred to a locomotive being moved in the train, but not on the head end The difference was crucial. DIC locomotives could conceivably be restarted if the need for more power arose, and controlled from the leader. DIT locomotives were pretty much useless, and were just along for the ride. Other than their extreme weight, DIT locomotives were just another car in the train. There were also union agreements where engineers were paid by the total weight of the locomotive. I'm pretty sure that included all locomotives MUed together, regardless of whether they were running or not, since they could be restarted if necessary. Perhaps the longer term power consist should be used, which was another term I heard often.
Title: Re: Speed Matching
Post by: trainman203 on May 07, 2024, 06:16:15 PM
A murky term that's become more so in recent times.
Title: Re: Speed Matching
Post by: Ralph S on May 10, 2024, 04:26:42 PM

Let me get this straight, consisting involves two or more locomotives on the same train with many train cars.  Consisting two or more locomotives on the same train with the locomotives placed in different locations of the train is also considered "consisting".   That is, one locomotive at the front, then another locomotive could be located in the middle, or at the back end of the train.  This is also considered consisting.  Is that correct, cause Wikipedia doesn't distinguish the locomotives.  https://en.wikipedia.org/wiki/Train#Terminology (https://en.wikipedia.org/wiki/Train#Terminology)

Then when I run my dummy locomotives behind my powered locomotives, the dummy locomotives are called DIC (dead in consist)?
Title: Re: Speed Matching
Post by: jward on May 11, 2024, 03:25:47 PM
Quote from: Ralph S on May 10, 2024, 04:26:42 PMLet me get this straight, consisting involves two or more locomotives on the same train with many train cars.  Consisting two or more locomotives on the same train with the locomotives placed in different locations of the train is also considered "consisting".   That is, one locomotive at the front, then another locomotive could be located in the middle, or at the back end of the train.  This is also considered consisting.  Is that correct, cause Wikipedia doesn't distinguish the locomotives.  https://en.wikipedia.org/wiki/Train#Terminology (https://en.wikipedia.org/wiki/Train#Terminology)

Then when I run my dummy locomotives behind my powered locomotives, the dummy locomotives are called DIC (dead in consist)?


This would depend on the configuration of the locomotives. If the ones in the middle are remote controlled by the engineer at the front of the train they are part of the consist. This is the equivalent of a DCC consist. If, as was historically far more common, the ones in the middle or on the rear of the train had their own crew they are helper locomotives and not part of the consist. This is the DCC equivalent of having both locomotives contolled seperately. And yes, those dummies are DIC.
 
Title: Re: Speed Matching
Post by: trainman203 on May 11, 2024, 04:23:38 PM
"Consist" joins the list of bygone Railroading terms that includes the term "switch" that have changed meaning in recent times. 

Or disappeared, like "bindle stiff," "ashcat", "ballast scorcher", "hogger," and such.