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Messages - tigerthelion

#16
HO / Having Issues With Uncoupling
February 21, 2013, 07:59:22 PM
I have been working on my couplers over the past few days and the only issue I seem to constantly have is when it comes to uncoupling... the whole process is fine except that it seems the couplers don't open enough and as soon as they move away from the magnet, they snap back and the cars are again coupled. The couplers are Kadee's for the most part, and gauge is correct, as well as height... maybe new magnets? Help please!
#17
HO / Re: DCC Turnout Programing
August 04, 2012, 12:35:53 PM
It's all good! I figured it out lol
#18
HO / DCC Turnout Programing
August 04, 2012, 12:00:06 PM
I have 7 dcc turnouts on my layout that all work great. One small thing... every time I power on the layout, three of the turnouts switch and I always have to change them back. Can I reprogram the default and if so, how do I go about it? I seem to have misplaced the instructions that came with it. Thanks and happy Saturday!
#19
HO / Re: Kadee Couplers/Uncouplers
August 04, 2012, 09:34:02 AM
I would like to thank you all for your input. It turns out the uncouplers were too low between the rails; the drop pins weren't activated enough to properly open. I only have three of them so it was a quick fix and it did the trick. Now, to replace the crappy couplers with Kadee's  ;) Thanks again, everyone!
#20
HO / Re: Kadee Couplers/Uncouplers
August 03, 2012, 09:46:51 PM
Yes... but they don't open far enough  :( as soon as the knuckles move away from the magnet, they snap back into default position and train is still connected :( I have a few things to try in the morning and I will keep you posted! Thanks!
#21
HO / Kadee Couplers/Uncouplers
August 03, 2012, 05:13:42 PM
Let's see... I installed magnetic uncouplers on my layout. The cars/locos will uncouple, however the couplers do not open far enough in the delayed position and as soon as it moves off the uncoupler, the knuckles close and the cars are still coupled. Kinda defeats the purpose... can't spot cars to different tracks. My only option is to uncouple and leave the cars where they are. Even the instructions that came with it has diagrams illustrating how it works, but to no avail. Any tips or ideas as to how to resolve this problem? Thanks and happy Friday!
#22
HO / Re: DCC turnout issues
September 19, 2011, 09:12:07 PM
I am using bachmann dcc turnouts... right, left, #5 and #6... thanks for your help Jerry!
#23
HO / Re: DCC turnout issues
September 19, 2011, 08:58:50 PM
I removed 4 locos, and at first thought my issue was resolved until I had a slight derail, and the turnouts stopped responding. However, hitting the stop button resets everything and all is well again. ALSO... is it possible that 6 axle locos would cause a short on dcc turnouts? HELP!!!
#24
HO / DCC turnout issues
September 19, 2011, 08:28:07 PM
I recently installed 7 dcc turnouts on my layout and programmed them all without issues. When I run my trains, all of a sudden some of the turnouts stop working. I had a few derails with larger locos heading into the "y" point of the turnout; I learned it was from uneven track and was fixed. Is it possible a loose connection or lack of power would cause them to not respond? It is usually the same turnouts that act this way, and it is the turnouts farthest from the power source. I have 9 dcc locos and 7 dcc turnouts... too much for the ez command system???
#25
HO / DCC Dynamis
February 06, 2011, 09:18:13 PM
I am very interested in upgrading my bachmann dcc control to a dynamis control... which one exactly do I buy? I am a little confused... there are two and one costs more than the other... I think I understand but a little explanation would be great! Thanks!
#26
HO / Re: DCC Turnout
January 05, 2011, 10:36:31 AM
Update!

I think it has more to do with the fact that there is an auto reverser on the turntable and when it "trips" it causes the dcc to fail on the turnout... I have to press the stop button and reset the power, but I don't know if there is a permanent fix...
#27
HO / Re: DCC 2-10-2 steam loco
January 04, 2011, 05:37:01 PM
THANKS TO ACY for picking out a mistake, correcting me, and making me feel like an idiot. No need for bold lettering, either. Guess you didn't see the part where I found and corrected the problem...?

Thank you to everyone except ACY for their help, and remember:

"If you don't have anything good to say, don't say anything at all" ;D
#28
HO / Re: DCC 2-10-2 steam loco
January 04, 2011, 10:46:37 AM
I found the problem!

The very last set of wheels were not attached properly, preventing free movement as the loco went around curves. I then ran the loco around all curves, without an issue. All curves so far are 18 degrees, and works just fine. Thanks for your help!
#29
HO / DCC 2-10-2 steam loco
January 04, 2011, 08:27:50 AM
Is there a quick fix to preventing my steam loco from slowing/ jumping the track on an 18 degree turn? It seems to be just one section of track... the loco slows on the curve, as if the wheels are being pinched... as soon as I give it a little push the front wheels jump the track. I also noticed a slight gap in the track... would this cause the turn to be less than 18 degrees, causing it to derail? Any suggestions? Thanks!
#30
HO / DCC Turnout
January 04, 2011, 07:39:03 AM
Last night I finally wired my main track to rest of my layout, which consists of a turntable and a few tracks coming from it. I had already programmed it for DCC was was working fine until I began running one of my Bachmann locos. When I turn on/off the cab lights, it causes the turnout to stop responding and I have to reset the power. I am still testing and working on it... but so far everything works just fine, with the exception of that loco. As soon as I resolute I will update this post... in the meantime, if anyone else has had this problem, let me know. Thanks!