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Discussion Boards => HO => Topic started by: MarkInLA on September 29, 2012, 06:10:38 PM

Title: Chuff Rate Question
Post by: MarkInLA on September 29, 2012, 06:10:38 PM
Hi, sorry if this is a worn out subject. And I can't find the topic from an earlier date. so I will go ahead and repeat topic..: Is it correct to conclude that matching the chuff rate so that 4 chuffs occur for every complete turn of the driver on a Bachmann HO mogul using an NCE Power Cab throttle while programming on the main after entering CV 116 and after we choose a value for 116, 'enter' MUST be clicked in order to see the results of that value ? If so, synching cuffs to wheels is so tedious..I hear one should give CV 116 about 1/2 its value ( 255 Div. by 2 is about 127) and enter this whilst loco is warmed up an rolling. I have done this but still must continually go back to screen , enter CV 116 then enter another value by trial and error and hit 'enter' over and over to try synching chuffs..Is it possible to remain in CV 116 and just raise and lower values until we see the chuffs matched up , and THEN hit 'enter' to lock in that value ? Also , is there a setting which remains perfectly in sync ? Or does it eventually go out of sync on EVERY  steam loco ?     Thanks, Mark
Title: Re: Chuff Rate Question
Post by: Tom M. on October 02, 2012, 10:21:07 AM
Mark,

Yes, you are stuck with the trial and error method unless you use DecoderPro and have if interfaced with your layout.

The only way to get the chuff rate in perfect synch with the wheel revolutions throughout the entire speed range is to install either a mechanical cam or an optical cam.  Grizzly Mountain Engineering offers mechanical axle cam kits.  SoundTraxx offers mechanical cams that mount to the back side of a drive wheel.

If you don't use a cam system, the best you can hope for is an approximate timing.  You will need to make a decision about how you plan to run the loco.  For example, will it run most of the time in low speed service or will it be run in high speed service.  Once that is determined, you will want to set the chuff rate to best match it.  For the most part, my locos run in low speed freight service, so I set the chuff rate to best match that.

Regards,

Tom
Title: Re: Chuff Rate Question
Post by: rbryce1 on October 02, 2012, 01:06:11 PM
OK, really hate to ask this one, as it may show my ignorance, but why would there be 4 chuff's per wheel rotation.  

Seems to me one chuff would come from moving the drive piston one full stroke which would turn the wheel 180 degrees, and the second from the drive piston moving in the opposite direction a full stroke, turning the drive wheel the other 180 degrees.

If there were 4 chuff's per rotation, the first stroke would only turn the drive wheel 90 degrees and the second would just pull the drive wheel back to where it was before.

I could maybe follow it if there were two "double Chuff's" in rapid succession, on for each piston on the opposite sides of the engine, but would a "doule Chuff" sound that much like two seperate chuffs?

Think I really need help on this one.   ???
Title: Re: Chuff Rate Question
Post by: jonathan on October 02, 2012, 01:13:40 PM
The right and left side driver wheels are positioned 90 degrees off from each other.

So... two chuffs per rotation on the right side, two chuffs per rotation on the left, occuring 90 degrees off from each other. Hence, you hear 4 chuffs per rotation.

Hope I wrote that right.  We're all learning together, so don't feel bad.  :)

Regards,

Jonathan
Title: Re: Chuff Rate Question
Post by: rbryce1 on October 02, 2012, 01:20:06 PM
Still don't follow that.  One chuff MUST seem like it has to turn the wheel 180 degrees and the second to return the other 180 degrees.  Two 180 dgress movements would be the 360 degree circle.  If they were only turning 90 degrees, each one would osculate back and forth over a 90 degree range and get nowhere.
Title: Re: Chuff Rate Question
Post by: Thomas1911 on October 02, 2012, 01:47:34 PM
Maybe 4 chuffs per AXLE revolution is a better term.  What Jonathan is saying is the right and left drive wheels on each axle are indexed 90 degrees out of phase, hence the term "driver quartering".

When the right cylinder is at the ends of its stroke, the left cylinder is mid-stroke.  Each cylinder is still "firing" (not sure what the actual steam term is) at 180 degrees per wheel revolution, but the left and right cylinders are "firing" 90 degrees apart.  This results in you hearing 4 chuffs per wheel revolution when looking at a locomotive from one side.
Title: Re: Chuff Rate Question
Post by: Joe Satnik on October 02, 2012, 02:00:20 PM
Dear rbryce1,

Try this:

Each piston pushing ...

Each piston pulling ..

Left rearward ..
Right rearward ..
Left forward ..
Right forward ..

SEE BETTER EXPLANATION IN POST BELOW

repeat....

I may have the right/left (handedness?) mixed up....or both may have been made throughout loco history..

K probably knows which one is more predominant.  

Hope this helps.

Sincerely,

Joe Satnik

Edit: point to better post below
Title: Re: Chuff Rate Question
Post by: rbryce1 on October 02, 2012, 02:21:16 PM
I can follow that as two chuffs per side, 180 degrees apart, but you would only hear two large chuffs at the same time , one large chuff from both sides forward and one large chuff from both sides in reverse, correct?
Title: Re: Chuff Rate Question
Post by: Thomas1911 on October 02, 2012, 02:58:03 PM
I tried to find an animation, but didn't have any luck.  Maybe this will help.

http://home.roadrunner.com/~trumpetb/loco/cbal.html

Notice how the position of the crank pins on the wheels, how they are clocked from sided to side.  They are 90 degrees apart.  If they were 180 degrees apart, you would hear only two chuffs.

Title: Re: Chuff Rate Question
Post by: Thomas1911 on October 02, 2012, 03:27:47 PM
rbryce,
I drew this up in CAD maybe this will help also.  Imagine the green siderods to be near-side, purple would be far-side.  You can see how the green rods trail the purple rods by 1/4 (90 deg) wheel revolution.  Guess I drew them running in reverse.

(http://i989.photobucket.com/albums/af15/85MUSTANGGT_TJM/Misc%20Pics/drivers.jpg)
Title: Re: Chuff Rate Question
Post by: rbryce1 on October 02, 2012, 03:31:30 PM
Thomas1911,

Your drawing does, in fact, show that a 90 degree movement will not work, as the first two movements of the piston will rotate the wheel 180 degrees and the second two will return it back to where it was, not progressing forward.   I did notice, however,  the same site you reference does have the animation for both forward and reverse animation, and they DO in fact, show 180 degree wheel rotation for each stroke of the piston!

http://home.roadrunner.com/~trumpetb/loco/cbal.html
(http://home.roadrunner.com/~trumpetb/loco/cbal.html)

If you go to the site and scroll to the bottom of the page and select "Forward Animation", you see the wheel turning 180 degrees for each stroke of the piston in each direction.

HOWEVER, if you turn on the sound and closely observe the chuffs (4 of them per wheel rotation) watching not the operation of the piston and wheel, but the operation of the slide valve, the:

first chuff is admitting steam to push the piston forward.
second chuff is exhausting steam as the piston goes forward
third chuff is admitting steam to push the piston backwards
fourth chuff is exhausting steam as the piston moves backward.

The turning of the wheels is in sync with the first and third chuff AND it goes in line with the difference in volume between the first and third chuff and the second and fourth chuff, as one is exhausting to atmosphere (louder) while the other is pressurizing the cylinder (more muffled).

Watch it and see if you agree!

The way I am interpreting the animation:

When an engine is at rest, there is no steam on either side of the piston.

Once steam is admitted to the right side of the piston, it starts moving to the left.  The slide valve moves and allows the air on the left side of the piston to be exhausted, causing no noise because there is no steam on the back side of the piston yet and resulting in a single chuff.

Next, steam is admitted to the left side of the piston, causing it to move to the right.  The slide valve then exhausts live steam from the first movement, resulting in 2 chuffs, a pressurizing chuff followed immediately by an exhausting chuff.

From then on, there are two chuffs for each movement of the piston.

When the engine stops, the trapped steam in the cylinder must be vented, which results is a large whooshing sound instead of a chuff.
Title: Re: Chuff Rate Question
Post by: NWsteam on October 02, 2012, 05:01:25 PM
http://youtu.be/3Tiee5k7aXY?t=1m54s (http://youtu.be/3Tiee5k7aXY?t=1m54s)

Start at 1:54

QuoteHOWEVER, if you turn on the sound and closely observe the chuffs

The chuff is a gimmick and not in time with the animation. I watched with the sound on and after 2 rotations the sound wasn't even close to right.

-Brad
Title: Re: Chuff Rate Question
Post by: Joe Satnik on October 02, 2012, 05:55:20 PM
Dear All,

Brad's video clearly shows 4 chuffs per revolution.

Try this again:

I don't know if the live unused steam causes any sound entering the cylinder, (hissing?)

but I know that at the same time, exhaust (used steam) is pushed out of the opposite end of the cylinder,

and piped up and out of the stack with a "whoosh" sound.

Mod of my previous post:

Live unused steam enters the front of a cylinder, pushing its piston toward the rear of the cylinder (push power stroke), which forces exhaust steam out of the rear of the cylinder and up the stack, producing a "whoosh" sound. 

Live unused steam enters the back of a cylinder, pushing its piston toward the front of the cylinder (pull power stroke), which forces exhaust steam out of the front of the cylinder and up the stack, producing a "whoosh" sound. 

Left piston rearward (whoosh from rear of left cylinder)
Right piston rearward (whoosh from rear of right cylinder)
Left piston forward (whoosh from front of left cylinder)
Right piston forward (whoosh from front of right cylinder)

repeat...

Hope this is less confusing.

Sincerely,

Joe Satnik


Title: Re: Chuff Rate Question
Post by: rbryce1 on October 02, 2012, 06:03:05 PM
Joe,


Your explanation seems very good as well.  No matter which is correct, I understand better how there can be 4 chuffs instead of 2.
Title: Re: Chuff Rate Question
Post by: bmjcook on October 02, 2012, 06:30:00 PM







Quote from: rbryce1 on October 02, 2012, 01:06:11 PM
OK, really hate to ask this one, as it may show my ignorance, but why would there be 4 chuff's per wheel rotation.  

Seems to me one chuff would come from moving the drive piston one full stroke which would turn the wheel 180 degrees, and the second from the drive piston moving in the opposite direction a full stroke, turning the drive wheel the other 180 degrees.

If there were 4 chuff's per rotation, the first stroke would only turn the drive wheel 90 degrees and the second would just pull the drive wheel back to where it was before.

I could maybe follow it if there were two "double Chuff's" in rapid succession, on for each piston on the opposite sides of the engine, but would a "doule Chuff" sound that much like two seperate chuffs?

Think I really need help on this one.   ???


Gidday
            Now for the second lesson! Why do three cylinder locos have 6 chuffs per wheel rotation? How many chuffs per wheel rotation do 4 cylinder locos have? Three and four cylinder locos are common in Europe........Cookie
Title: Re: Chuff Rate Question
Post by: blwfish on October 02, 2012, 06:46:58 PM
Conventional steam locomotives exhaust twice per cylinder per rotation of the driving axle. So a two-cylinder exhausts four chuffs per driving axle rotation, and a three-cylinder such as a UP 9000 or SP 4-10-2 yields six chuffs.

Mallets - ie compounds - sound like larger versions of a two-cylinder, even though there are four cylinders. The high pressure cylinders exhaust into the low-pressure ones, where the steam expands again before going up the stack. Since it's the exhaust beats that we hear, a Mallet like the C&O 2-6-6-2's sound like big 2-cylinders. A simple articulated such as an N&W A or UP Big Boy/Challenger is effectively two two-cylinder locomotives, so eight exhaust beats.

There are some exceptions to all of these rules, such as the N&W class Y 2-8-8-2's, which were fundamentally compound locomotives, but which were often started as simple locomotives. Once the train was started the Y would be switched back to compound operation for the run.

There were also various oddball locomotives, such as the Baldwin 60000 4-10-2, which was a 3-cylinder compound, meaning high pressure went to the center cylinder, which exhausted into the two outside cylinders - hence it sounded like a conventional 2-cylinder locomotive. (The UP 9000's were three-cylinder simple locomotives.)  D&H and B&O each produced a number of odd duck compounds in the 20s and 30s, but they're obviously not Bachmann models.
Title: Re: Chuff Rate Question
Post by: MarkInLA on October 02, 2012, 08:58:20 PM
Thanks to Tom (above)..Very clear advice...Mark
Title: Re: Chuff Rate Question
Post by: MarkInLA on October 02, 2012, 09:42:41 PM
To those who are still wrestling with the 4 chuffs per 1 driver revolution, what  those knowlegable are trying to get across which many folks, especially newbees, young kids and non train buffs will usually and understandably assume is that all the mechanical activity concerning side rods and pistons, ALL of it is at the opposite position on the other side from the one they're looking at. I did too at 8 yrs old. This is a natural human assumption. But, it's not correct !  If the side rods on one side of loco are at say, 12:00 ( looking at wheel like a clock), the other side will be sitting at either 3:00 or 9:00..If you're seeing them at say, 4:30, other side is at either 7:30 or 1:30, a quarter of the distance apart, not half the distance apart..Thus the drivers are said to be 'in quarter' or 'quartered'
Why ? Because if they were exactly opposite there would be a mechanical position occurring where they'd get stuck, not able to decide which is pushing piston forward OR back, and would lock up...Also it would cause the loco to rock like crazy even if you could have it this way...They are not half way apart on the clock. They are a quarter away from one another ALL the complete 360 degs. of motion, all the time...This, too, is what is responsible for the 2 chuffs per side equalling 4 per one revolution..
Title: Re: Chuff Rate Question
Post by: blwfish on October 03, 2012, 03:25:26 AM
Good point, Mark.  Again, the three-cylinder locomotives are a little different, since they can be set 120 degrees apart and never be stuck in the same way.
Title: Re: Chuff Rate Question
Post by: Desertdweller on October 04, 2012, 03:35:24 PM
Wow!  What complex questions!

2 cylinder engines: 4 chuffs per axle revolution.  Chuffs are not made when steam is admitted to the cylinder, they are made when the steam on the other side of the piston exhausts. (In other words, steam going in is silent, but steam going in results in other steam on the backside of the piston going out.  Steam engines are two-cycle engines, there is no compression or separate intake and exhaust strokes.  The piston just moves back and forth, alternately admitting and discharging steam as it moves).
The exhausting steam causes a venturi effect inside the smoke box, drawing draft through the fire box.

The drivers are "quartered" (crank pins 90 degrees offset on opposite ends of the axle) so the engine cannot be stopped with both cylinders at top dead center at the same time.  If this happened, the engine wouldn't be able to start.  There would be no space for incoming steam.

Three cylinder steam engines use a crank-shaped axle that the center cylinder pushes on.  Since there is 360 degrees in a circle, the crank and the main rod pins are located 60 degrees apart.  A 3-cylinder engine will have 6 chuffs per axle revolution.

A 4-cylinder steam engine:  this depends on how it is set up.  If you have a duplex drive 4 cylinder locomotive, with side rods linking each set of drivers on each side, you would get 4 chuffs per axle revolution just like a 2 cylinder engine.
But if the engine sets are not linked to each other by side rods (like in a Pennsy T-1, or in an articulated locomotive), both engine sets can and often do run out of synch with each other.  One engine can easily lose traction and slip while the other keeps adhesion.  You would then get a sound like two 2 cylinder engines working, not necessarily together.
Title: Re: Chuff Rate Question
Post by: Desertdweller on October 04, 2012, 03:49:31 PM
I forgot to include the difference between the sound of a compound articulated and a simple articulated.

A compound articulated, as has been mentioned, feeds its low-pressure (front) cylinders with steam exhausted from the high pressure (rear) cylinders.  So the front engine would stay in synch with the rear.  If the chuffs would stay in synch with each end would depend somewhat on driver quartering and valve timing, but would have to be pretty close for it to work at all.

Simple articulated are really just two independent steam engines working off one boiler, all 4 cylinders are high pressure.  These could easily get out of synch with each other.

Some compound articulateds (like N&W Y-series) used high pressure steam in all cylinders for starting.  The big low pressure cylinders would quickly run the boiler out of steam if left in this mode.  These engines could get out of synch when starting, but would fall into synch when switched back to compound operation.

Les
Title: Re: Chuff Rate Question
Post by: edpb on October 25, 2012, 06:46:38 PM
For some time now I have been watching my Mogul and wondering if a real loco can start to move before a chuff is heard.  I hope this isn't too far off this topic.  --  Ed
Title: Re: Chuff Rate Question
Post by: Tom M. on October 25, 2012, 07:48:44 PM
I believe the answer is yes.  The chuff you hear is on the exhaust portion of the piston stroke.  As such, you would have to infuse steam first. Depending on the relative position of the cylinders, you could get at least a quarter turn of the driver before you get a chuff.

Regards,

Tom
Title: Re: Chuff Rate Question
Post by: Doneldon on October 26, 2012, 02:39:10 AM
Quote from: Tom M. on October 25, 2012, 07:48:44 PM
I believe the answer is yes.  The chuff you hear is on the exhaust portion of the piston stroke.  As such, you would have to infuse steam first. Depending on the relative position of the cylinders, you could get at least a quarter turn of the driver before you get a chuff.

Regards,

Tom

edpb-

Tom is exactly correct.

                          -- D
Title: Re: Chuff Rate Question
Post by: edpb on November 30, 2012, 10:12:59 PM
Well, Tom and Doneldon, here it is Nov 30 and please believe me that I am very glad to have your replies.  I have my answer, and now I know where the chuff comes from.  :)

Ed
Title: Re: Chuff Rate Question
Post by: electrical whiz kid on December 02, 2012, 12:46:25 AM
Simply put, the sounds are 90 degrees apart from each other.  It is going to be pretty hard to distinguish left from right, unless you have a larger scale engine; considering that the [average] view of an HO scale locomotive would be that from the top of a three story building-not down at trackside; so to me, the fuss about sync-ing right and left is pretty pointless and would tend to be a waste of time; which I would rather engage in more worthy pursuits.
Title: Re: Chuff Rate Question
Post by: wjstix on December 04, 2012, 10:51:16 AM
Well the "chuff" is the sound of the steam from the cylinder exhausting up the stack, so you don't really hear left-right-left-right, just chuff-chuff-chuff from the stack.

On a compound Mallet, the steam exhausting from the high-pressure rear cylinders to the low-pressure front cylinders doesn't create a chuff. The chuff only occurs when the steam exhausts out the stack. So a Mallet like the Spectrum 2-6-6-2 would just have the same four chuffs per revolution of any other engine.

On a simplified engine, where all four cylinders get steam directly from the boiler, the steam from all four cylinders exhaust directly up the stack, so the exhausts can be in or out of phase (chuff-chuff...chuff-chuff...)
Title: Re: Chuff Rate Question
Post by: ebtnut on December 05, 2012, 04:35:35 PM
Not quite mentioned (although it can be inferred) - Simple articulateds, as noted, "chuff" independently for each engine.  If you see or hear recordings of simple artciulateds running, you will often note that effect.  What can also happen, if one of the engines slips a bit, or if the drivers on the two engines aren't quite the same diameter (wheels can be turned periodically to true up the tread and flange profile several times before the tire becomes too thin), the two exhaust sounds will slowly go in and out of sync as the loco runs down the track. 
Title: Re: Chuff Rate Question
Post by: Selector on December 06, 2012, 08:09:06 PM
Correction to what was stated a few posts above about compound steam locomotives staying in synch necessarly  T'aint necessarily so.  Both types of locomotives, simple and compound, get out of synch.   There are many videos on youtube of the UP Challenger out of synch, but also Y6b Mallets on the Blue Ridge with their drivers clearly out of synch.

There are four chuffs per revolution of any of the driver axles on a steam locomotive because there are necessarily, by virtue of their mechanical valve events, four emissions of exhaust steam during each revolution of any one driver.  The valves slide back and forth in their races, whether slot or cylinder, atop their respective pistons which are doing the same thing.  Between them are two ports.  The valves slide over the ports and away from them, closing and opening them respecitvely, depending on where the linkages force the valves to be in their reciprocating travel.  They are always either a little behind the movement of the piston in relation to passage past the ports or timed to open as the piston reaches its extreme Nand stops.  Unlike an internal combustion engine where the spark happens very close to top dead center, but not before it or you get knocking, the steam locomotive's pistons must begin their return trip down the cylinder before the steam is admitted to accelerate them, but it is also cut off by the valve passing over the port and closing it again, prior to the piston reaching its furthest extent at the other end of its travel.  By letting the amount of steam admitted to expand and to do the work it can of forcing the piston forward ahead of it, there is more economy than there is by letting the port stay open and continuing to admit steam until the piston ceases its motion and begins its movement back the other way once more.   That is what is meant by the term 'cut-off', which is when the admission of steam is cut off and what has been admitted is allowed to expand and spend itself.  This happens mostly at greater speeds, but not at start-up when lifting a train from a dead stop.

So, if two cylinders each have two exhaust events, and the two cylinders are cycled 90 degrees apart in the 360 degree cycle, there must be four separate exhaust chuffs that the ear can detect, which is always the case.
Title: Re: Chuff Rate Question
Post by: wjstix on December 07, 2012, 12:08:38 PM
Indeed, the drivers on compound or simple articulateds would tend to go in and out of phase with each other. But note that in a compound Mallet, only the exhaust from the front cylinders go up the stack, creating a "chuff" sound. So even if the drivers weren't in synch, you'd still hear one set of chuffs.