Bachmann Online Forum

Discussion Boards => N => Topic started by: No mo HO on May 01, 2016, 05:09:17 PM

Title: DCC reverse loop for N guage
Post by: No mo HO on May 01, 2016, 05:09:17 PM
Hi all, long time no see;
I'm not going to ask if anyone knows how, because I know the answer is yes. ;D
The questions I do have are:

Question 1) Is there a way to create a reverse loop using just ez track plastic joiners and the reverse loop module.
 
Question 2) Would someone provide some detailed instructions on how to do this.  I have an idea, but hearing it from people in the know would be beyond awesome.  My track plan does not call for a reverse loop, but I'd like to add one.

Thank you all so very much.

No mo HO
Title: Re: DCC reverse loop for N guage
Post by: gatrhumpy on May 02, 2016, 10:30:30 AM
There should be instructions included in the reverse unit.
Title: Re: DCC reverse loop for N guage
Post by: No mo HO on May 08, 2016, 03:17:58 PM
Apparently those instructions went bye-bye during renovations.
I was told that I didn't need to solder, or wire anything.  All I needed was plastic rail joiners for standard prices of track.  Unfortunately for me, no details were given.  That's what I need, the details. 

Thank you to all
Title: Re: DCC reverse loop for N guage
Post by: in2tech on May 09, 2016, 02:15:35 AM
Here are the instructions for the Bachmann Reverse Loop Module:

http://www.bachmanntrains.com/home-usa/dwg/dwgs/E-ZCommandReverseLoopModuleInstr.pdf
Title: Re: DCC reverse loop for N guage
Post by: Councilman on June 07, 2016, 02:38:19 PM
In the instructions to install the reverse loop module, it suggests using a rail that is only available in HO scale.  How do you connect the wires on an N scale layout.  Can I use connecter rails as for the basic track connection?  Help!!
Title: Re: DCC reverse loop for N guage
Post by: Flare on June 07, 2016, 09:29:30 PM
I don't have any N scale E-Z Track, but my HO E-Z Track layout is a loop-to-loop DCC setup that doesn't use those expensive insulated gap segments.


What I did was use terminal rerailers before and after the turnout pieces, which are (sort of) connected to the loop with plastic joiners.

Removing the metal joiners was a pain in the butt, and the plastic joiners I have are larger than the metal ones so they don't slide under the rails properly; Thus I had to trim the plastic joiners so they stick out just enough to gap the track.

The rails aren't quite even using this method, that's one reason why I have rerailers before and after each turnout.  The other is that the terminal rerailers are perfect for connecting your reverse loop module's leads.


When I can afford to, I'm going to get some new turnouts (that still have their metal joiners) And try making my own gapped segments with a razor saw.
Title: Re: DCC reverse loop for N guage
Post by: Flare on June 11, 2016, 10:04:12 PM
Quote from: Flare on June 07, 2016, 09:29:30 PM
When I can afford to, I'm going to get some new turnouts (that still have their metal joiners) And try making my own gapped segments with a razor saw.

Done.  The results aren't pretty, but they work wonderfully.


At first I used a single cut in each rail, but they had a tendency to creep back together over time so I made a second cut to widen the gaps.

For N scale you may want to fill the cuts with styrene instead, I imagine those tiny wheels could get stuck in a double-cut gap.