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Discussion Boards => HO => Topic started by: acemanjay on June 26, 2008, 04:44:26 PM

Title: dcc turnouts
Post by: acemanjay on June 26, 2008, 04:44:26 PM
hi im starting my first dcc layout and i was wondering if you can control the turnouts from the e-z command and if so how


          thanks for everybodys help
Title: Re: dcc turnouts
Post by: Guilford Guy on June 26, 2008, 04:57:47 PM
I believe the EZ Command can not activate switches. Bachmann makes switches with decoders, but you will need a different DCC system. I'm not too fond of DCC operated switches, since you have to remember all those different numbers, as opposed to using your finger.
Title: Re: dcc turnouts
Post by: acemanjay on June 26, 2008, 05:13:26 PM
what would you suggest for controling the trunouts
Title: Re: dcc turnouts
Post by: Guilford Guy on June 26, 2008, 05:18:10 PM
Who makes the turnouts?
Title: Re: dcc turnouts
Post by: acemanjay on June 26, 2008, 05:22:57 PM
bachmann e-z track
Title: Re: dcc turnouts
Post by: acemanjay on June 26, 2008, 05:54:17 PM
so should i get a boster cause i plan on running  a-b-a set plus 2 or 3 more trains but not all the same time
Title: Re: dcc turnouts
Post by: hgcHO on June 26, 2008, 08:36:55 PM
Hunt's above comment is right on.

I use 6 turnout and 2 DCC engines and one DC engine at the same time. 

Caveat running small loop within a larger loop and several turnouts to work tracks.   

Command DCC powered system - all works grand. 

Try with what you have before you buy more power.

HGC
Title: Re: dcc turnouts
Post by: acemanjay on June 28, 2008, 12:24:11 AM
what would be the best way to control the turnouts automaticly
Title: Re: dcc turnouts
Post by: hgcHO on June 28, 2008, 01:53:56 AM
My reply again would be the E-Z Command; have the Dynamis but for me the Command works best.

HGC