Hello, All
A few weeks ago, I started a new topic to ask for assistance with Bachmann turnouts, specifically a DCC #5 Left and Right (Item Nos. 44132 and 44133). I've also used the regular DCC turnouts left and right (Nos. 44130 and 44131, the ones without a number like #4 or #5) and have never had a problem with them. I bought the two #5s because I was running cars that are too long for the regular turnouts. From the moment I started using them, I had nothing but derailments whenever I went a certain direction. Thanks to you guys, I was able to solve the problem with a little filing of the tips.
All went well until yesterday, when I placed my beautiful new set of MTH Southern Pacific Daylight passenger cars on the track and started to roll. As soon as I backed the train into the #5 right turnout, the train derailed. (I have had no problem with this turnout when I run any other train, that is, after I fixed the initial problem with it.) I ran the SP train on the #5 left turnout, and it ran perfectly. I'm once again stumped as to how cars can behave so differently on the same turnout. I've done some more filing on the points of the turnout, but this time it didn't solve the problem. I've tried everything I can think of, but as soon as I back the track through the turnout, the wheels catch on the left point, even though there's not much left to catch the wheel on.
I've noticed that the regular turnouts have much longer points, that is, they extend way beyond the point where the points anchor to the switching mechanism. I wonder if this has anything to do with the fact that I've never had a problem with them. I'm once again very frustrated since I'd really love to run this magnificent set of cars, lights and all, without having to anticipate derailments. If this continues, I'm going to have to use different turnouts, although I have no idea what would be compatible with EZ Track. I remember one of you saying that you make your own turnouts, but that may be a little too rich for my blood.
Any help would be appreciated.
Thanks,
Keith
A few weeks ago, I started a new topic to ask for assistance with Bachmann turnouts, specifically a DCC #5 Left and Right (Item Nos. 44132 and 44133). I've also used the regular DCC turnouts left and right (Nos. 44130 and 44131, the ones without a number like #4 or #5) and have never had a problem with them. I bought the two #5s because I was running cars that are too long for the regular turnouts. From the moment I started using them, I had nothing but derailments whenever I went a certain direction. Thanks to you guys, I was able to solve the problem with a little filing of the tips.
All went well until yesterday, when I placed my beautiful new set of MTH Southern Pacific Daylight passenger cars on the track and started to roll. As soon as I backed the train into the #5 right turnout, the train derailed. (I have had no problem with this turnout when I run any other train, that is, after I fixed the initial problem with it.) I ran the SP train on the #5 left turnout, and it ran perfectly. I'm once again stumped as to how cars can behave so differently on the same turnout. I've done some more filing on the points of the turnout, but this time it didn't solve the problem. I've tried everything I can think of, but as soon as I back the track through the turnout, the wheels catch on the left point, even though there's not much left to catch the wheel on.
I've noticed that the regular turnouts have much longer points, that is, they extend way beyond the point where the points anchor to the switching mechanism. I wonder if this has anything to do with the fact that I've never had a problem with them. I'm once again very frustrated since I'd really love to run this magnificent set of cars, lights and all, without having to anticipate derailments. If this continues, I'm going to have to use different turnouts, although I have no idea what would be compatible with EZ Track. I remember one of you saying that you make your own turnouts, but that may be a little too rich for my blood.
Any help would be appreciated.
Thanks,
Keith