ONLINE
STORE
"ASK THE BACH MAN"
FORUM
PARTS, SERVICE,
& INFORMATION
CATALOGS AND
BROCHURES

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 26, 2020, 03:13:40 PM
Home Help Search Login Register
News: Please read the Forum Code of Conduct   >>Click Here <<
+  Bachmann Message Board
|-+  Discussion Boards
| |-+  General Discussion
| | |-+  walk around center
« previous next »
Pages: [1] Print
Author Topic: walk around center  (Read 2569 times)
adari

View Profile
« on: October 23, 2007, 07:36:38 AM »

Dear all
    I dont get the description of the walk around control. I dont get were it says "duplicates all loco addresses set on the EZ-Command control center.
Logged
sour rails

View Profile
« Reply #1 on: October 23, 2007, 07:34:08 PM »

     The walk-around-companion can be used in two ways.  It can be plugged directly to the E-Z Command, and used as a secondary controler. With the connector panel plugged into the E-Z Command, you can place connections all around your layout.  Then you can use the walk-around-companion from any one of the additional connections.

Now, to answer your question, the walk-around companion is plugged into the E-Z Command control center, whether direcly or via the connector panel.  Addresses 1-10 on the walk-around companion is the same addresses 1-10 on the E-Z Command control center.

The E-Z Command controls all power to the track.  The walk-around companion alows you to do all the regular functions without touching the E-Z Command.

Example:
     You are controling the E-Z Command, and a friend is controling the walk-around.  You can control locomotive address 1 while your friend controls the one on address 5.  Whatever changes your friend makes for speed on address 5 will automatically set on the E-Z Command, even though you are controling address 1.  If your friend decides to unplug and move to another connector panel, locomotive on address 5 will continue moving because the speed is set in the E-Z Command.  Your friend may decide to start operating locomotive 7.  Now you can take control of 5 if you so desire.

Basically it means addresses 1-10 will always be 1-10.  By having the walk-around does NOT add 10 additional addresses.

I hope I answered your question.
Logged

Sometimes, true greatness comes in small packages.  ~Sour Rails

Nickel Plate Road~Resurgence

Cool Cool Sour Rails Cool Cool
adari

View Profile
« Reply #2 on: October 23, 2007, 07:49:11 PM »

Is there a way to make it 20-30 locos.
Logged
Jim Banner

Enjoying electric model railroading since 1950.


View Profile WWW
« Reply #3 on: October 23, 2007, 08:29:42 PM »

E-Z Command with a booster can be used to operate 20 to 30 locomotives 10 at a time.  If you have a layout that can run more than 10 locomotives at once you should be looking at a more advanced system, not at a basic starter set.
Logged

Growing older is mandatory but growing up is optional.
SteamGene

View Profile
« Reply #4 on: October 23, 2007, 08:55:01 PM »

Exactly. IIRC, EZ-Command actually operates only nine DCC locos and one DC .  If you have more than that you need a different system.
Gene
Logged

Chief Brass Hat
Virginia Tidewater and Piedmont Railroad
"Only coal fired steam locomotives"
sour rails

View Profile
« Reply #5 on: October 25, 2007, 05:19:48 PM »

     Yes you can run 10 locos, BUT you would need to have a regular Bachmann power pack properly connected.
Logged

Sometimes, true greatness comes in small packages.  ~Sour Rails

Nickel Plate Road~Resurgence

Cool Cool Sour Rails Cool Cool
sour rails

View Profile
« Reply #6 on: October 25, 2007, 05:20:46 PM »

     With the regular power pack, you can run 10 DCC locos and 1 non-DCC.
Logged

Sometimes, true greatness comes in small packages.  ~Sour Rails

Nickel Plate Road~Resurgence

Cool Cool Sour Rails Cool Cool
Pages: [1] Print 
« previous next »
Jump to:  
Powered by SMF | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!