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Messages - GoCanes

#46
That came out nice
#47
General Discussion / Re: Code 83
January 30, 2012, 09:34:04 PM
Code 83 is a fine track.  Enjoy.  (May I suggest #6 turnouts?)
#48
LOL!  You just gave some model railroaders an affirmative defense for doing a lot of weird stuff on their layouts.

:D
#49
General Discussion / Re: Overweathered
January 30, 2012, 01:45:44 PM
Nice work.   ;)
#50
General Discussion / Re: Make up your own Railroad?
January 30, 2012, 01:44:35 PM
Just thought of it,   let's see some pics of these homebrewed paint schemes and locos
#51
N / Undecorated locomotive shells?
January 29, 2012, 08:35:33 PM
Mr. Bach-Man,

Can I get shells, like the GP-50, in undecorated form?

Thanks
#52
General Discussion / Make up your own Railroad?
January 29, 2012, 08:31:17 PM
How many of you freelance with your own, made up railroad?

I'm doing a freelanced CSX in Florida, N scale, that includes a freind's small citrus industry from Vero Beach (Natalie's Orchid Island Juice, the BEST OJ on the planet), and the Cuesta Rey and El Producto cigar plant in Tampa  (based on the local CSX line, but I decided that my industries will be served by a smaller branchline, a yet to be named little railroad with a venerable GP 15 switcher and a GP 40, (I have those two undecorated locos) that will join the "real" CSX mainline.  Who wants to model prototype CSX phosphate cars anyway?  (boring)

Works out best for me, as my downtown Tampa Cigar indistry and Vero citrus cannot obviously be done on a layout (and heck, I don't even think El Producto has  railroad service, but I have some Model Power El Producto box cars that are too pretty to leave out, and the idea sounds cool)

Plus, my as yet to be named little railroad can have orange and green paint schemes (it's a Canes thing, you wouldn't understand)   ;)

Who makes up their own stuff?  Please tell me I am not alone.
#53
General Discussion / Re: Overweathered
January 29, 2012, 09:34:29 AM
Quote from: NarrowMinded on January 29, 2012, 12:46:09 AM
There's an Easy way that takes time and a little harder way.

I use the dullkote rattle can for a lightly weathered car, if it's going to be heavily weathered I first spray it with dulkote, let it dry then get my alcohol and pastel chalks out, I pick a color that is close but lighter then the original color, next I dip the brush in 90% alcohol and then rub it on the pastel chalk to pick up some color, I give the entire car (except the bottom) a brush down with this, then I let it dry and then spray it with dulkote again.

Second way is to set the car in the sun for a few weeks rotating it everyday, in summer you will be surprised at how it fades when placed next to a car kept inside.

(I live in california it's summer all the time)

NM-JEff


Nice system, thanks for the tips
#54
Now that 10mm Fishmen, Deep Ones and Mutated civilian figures are available, I want to someday build an Innsmouth harbor and town  (with a train, of course)

That's New Englandy and very Lovecraftian.

;)
#55
General Discussion / Re: Overweathered
January 26, 2012, 08:15:36 PM
Quote from: NarrowMinded on January 26, 2012, 08:12:11 PM
Take a paintbrush and some 90% alcohol, brush them and brush some of the weathering away let it dry and then take another look.

When I over do it this is how I undo it sometimes they even look better,

If they end up with a white film wipe it off with a q-tip or just give them A light coat of dulkote I use testers.

NM-JEff



Thanks.   My past experioence building Soviet WWII tank models causes me to over do weathering, I think?
#56
General Discussion / Overweathered
January 26, 2012, 05:10:52 PM
Weathered up some N scale 40' box cars.  They looked good last night.  Today, they are looking ugly.   :(

Caught the local CSX today at the intersection, hoping to see some confirmation.  A mile of brand new hoppers heading to the Phosphate mines, with nigh a scratch or rust stain on 'em.


Man, I overdid it.   :'(
#57
General Discussion / Re: why?
January 25, 2012, 08:54:02 AM
Quote from: rogertra on January 24, 2012, 07:26:47 PM
Quote from: GoCanes on January 24, 2012, 07:10:15 PM
When the prototypical folk get on you, just remark about their realistic   22" radius curves :)


"Prototype folk" wouldn't use 22" radius curves.  :)

But your point is well taken in that we cannot be 100% prototype as the prototype doesn't scale down to the space we have to model in.  Therefore, compromises have to be made.


LOL!   No, I guess they wouldn't use 22" radius at that.   ;)   Parking Lot size is an ace in the hole, at least (I know the parking area for my Tropicana plant holds about three trucks and a couple compact cars, LOL! 
:)

Nobody ever says:  "Cool!  I just love that scale parking lot!  I like how it takes up three square feet!"   :)
#58
Quote from: phillyreading on January 24, 2012, 10:27:39 AM
Quote from: GoCanes on January 24, 2012, 09:28:08 AM
BTW, when your Mega G's and Thunder Jets hit the locomotive, the loco flies off the tracks.  Kinda different from real life car/train collisions.
But who wants to crash an antigue H.O. car into an H.O. train?
I have derailed an empty boxcar with an H.O. race car, used a beat-up Tyco car.

Lee F.

Yiou can still get Mega G's and thunder jets.  Not all are antique.   ;)  But yes, who would want to crash a $35 Mega G into a $100+ loco?   (Kids, probably)
#59
General Discussion / Re: why?
January 24, 2012, 07:10:15 PM
When the prototypical folk get on you, just remark about their realistic   22" radius curves, as seen in real life everywhere, and factories/industries with parking lots that aren't big enough to handle  the lunch delivery cars  (few, if any rivet counters have parking lots that are scale capacity)    :)

:)

#60
BTW, when your Mega G's and Thunder Jets hit the locomotive, the loco flies off the tracks.  Kinda different from real life car/train collisions.